ABOUT
ABOUT ME
Hi. My name's Emily Sasaki. I'm a senior character designer and concept artist living in Los Angeles, CA. Currently, I'm the Lead Character designer for the team on Blue Eye Samurai (S2). Most recently, I've worked as a Lead Character Designer on Marvel's Hit Monkey (S2) and Golden Axe with Titmouse. I am open to new projects in the end of 2025! Please contact me if you have a position, I'd love to talk more about it.
I've worked all across the entertainment industry, with companies like Netflix Animation (Blue Eye Samurai), Warner Bros (Watchmen), Marvel Studios/Floyd County Productions (HitMonkey), ShadowMachine (Praise Petey), Sony Animation (Agent King) and Disney Imagineering. My two favorite areas to work in are Character Design and Production, for very similar reasons; I like how technical they are! The gritty detail is what pulls me in.
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As a designer, I find my production experience is a clarifying advantage that gives me foresight into how my designs can make the production smoother down the road, in other departments. And I'm constantly learning throughout this process every time! I am always figuring out how to make my designs better at the end of the line.
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As a producer and leader though, I strive to incorporate the human side of our industry into every schedule and workload. This is the key to producing the best and most effective team environments. I work with every member's well-being in mind, from the moment I begin. It's important to me that things run smoothly and fairly, no matter what the project.
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Animation is my industry, I'd love to spend my life exploring the projects and people within it. It's a community I protect and cherish because I believe in its potential to be something special. I am a proud member of the Animation Guild and its negotiations team.
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In my free time I love to be outside experiencing new things! I've been sky diving and rock climbing. I play guitar and cello. I write music. And I love to eat all kinds of food!
I've worked throughout a variety of pipelines, in production, character and prop design, 2D layouts, backgrounds and storyboarding. As a producer and as a designer, I work hard to bring projects to the next level in order to create something special that audiences around the world can connect to. As a result, I've designed on unique projects throughout my career and used programs such as Adobe Photoshop, Illustrator, AfterEffects, Storyboard Pro, Toon Boom and TVPaint. Contact me with any questions, restaurant recommendations and project ideas, I'd love to join your team! Enjoy perusing and thank you for reading.